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Buff is a term used in some video games, especially MMORPGs, to describe an effect (usually cast as a spell) that temporarily enhances a player.[1] Buffs may last for a predetermined amount of time, or until the player actively cancels them. Almost all MMORPGs include some buffs. There is great variety in what buffs can do, both in individual MMORPGS and between games, but common types of buffs:
Buffs in many cases don't generate as much hate as other actions players can perform, such as direct damage spells, healing spells, or debuffs. In many MMORPGS, classes with the ability to buff other players are also the healing classes, such as Clerics, Priests, and Paladins. The players of these classes are often begged for buffs by beginning players, who want the buffs to be able to kill mobs faster. Buffing classes often complain that they receive very little respect, and that many players take them and their buffs for granted. "To buff" is also used as a verb, referring to the act of putting a buff on a player, and "buffed" as an adjective, referring to a player with buffs active. Occasionally, "buff" is used to refer to changes introduced by a game update which make a particular class, skill, spell, or tactic stronger. In this sense, it is the opposite of a nerf. [edit] DebuffIn MMORPG terms, a debuff (or hex) is an effect that may negatively impact a player character (PC) or a non-player character (NPC) in some way other than directly dealing damage.[1] Effectively, these are the reverse of buffs. For every buff effect that increases some quantity, there is usually a debuff that decreases it. Some of the following things are done by typical debuffs:
There are other effects that are technically debuffs, but are primarily used for crowd control, and thus in a different conceptual category. These include roots (stop target movement, may in some games cause target to attack nearest PC instead of its intended target), stuns (interrupts spells, removes combat queues), mezzes or sleeps (cause target to cease all activity for a fixed length of time, or until damaged), and fears (causes target to randomly run around for a brief period of time, effectively disabling all actions). Debuffs have a downside, in that in many games a debuff causes a lot of hate in NPC targets. If used too early in an encounter, a debuff might cause the mob to leave the tank and attack the debuffer. [edit] Curing debuffsMethods for curing debuffs vary as widely as the effects themselves and the games in which they appear. Some status effects go away on their own after a certain amount of time has elapsed. Most games contain items capable of healing status effects. Often these items heal a specific status effect (such as Antidotes, which in many games cure Poison), though many games also include one or more universal status effect removing items (such as Full Heal from the Pokémon series, or Remedy in the Final Fantasy series). Many games also include magic spells that can eliminate status effects (such as the Esuna spell from the Final Fantasy series). Most of the time status effects are removed at the end of a battle, however in some games they continue to persist until either they are cured, they are slowly removed over time, until the character rests (such as at an inn, temple, or in a tent), or until the character dies/faints, as in the Pokemon series. [edit] References
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