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BioShock 2
Bioshock 2 boxart.jpg
North American box art
Developer(s) 2K Marin
2K Australia
Digital Extremes (multiplayer)
Arkane Studios (art design assistance)[1]
Publisher(s) 2K Games
Engine Unreal Engine 2.5 (modified)[2]
Platform(s) PlayStation 3, Xbox 360, Microsoft Windows[3]
Release date(s) February 9, 2010[4]
Genre(s) Shooter, survival horror
Mode(s) Single-player, multiplayer
Rating(s) BBFC: 18[5]
ESRB: M
Media Blu-ray Disc, DVD
Input methods Keyboard and mouse, gamepad

BioShock 2 is a survival horror first-person shooter video game, being developed by 2K Marin and 2K Australia for the PlayStation 3 and Xbox 360 video game consoles, and the Windows operating system.[6][4] It is the sequel to the critically-acclaimed 2007 video game BioShock. The game is scheduled for release in February 2010 across all platforms.

The game is set in fictional dystopian city Rapture, a decade after the events of BioShock in alternative history 1970. The protagonist and player-controlled character is a Big Daddy, a being who has had its organs and skin grafted into an atmospheric diving suit. The first of its kind, the player-controlled Big Daddy reactivates with no recollection of the past decade's events, and scours the city in a vain attempt to relocate the Little Sister that he was paired with. When it becomes obvious that Rapture's leader Sofia Lamb will become responsible for the city's destruction, the Big Daddy attempts to overthrow Ms Lamb and her army of Big Sisters.


Contents

[edit] Gameplay

The player takes the role of the first Big Daddy, a prototype for the Big Daddies seen in the original game. The character possesses superior speed and intelligence to other Big Daddies, as well as free will. As such, the player uses the Big Daddy's drill and rivet gun as weapons as well as some other weapons found across Rapture, though the drill does run out of fuel. The weapons in the game will have several types of ammo, similar to the first game. Alternatively, in contrast to other Big Daddies, the player may also use plasmids, while "upgrade trees" will provide unique ways to upgrade them. A new feature added is the ability to dual-wield plasmids and weapons at the same time. Further Big Daddy abilities found in the first game, such as performing a shoulder dash, will also be an option.

The player will also be able to step outside the city of Rapture into the ocean due to the diving suit they wear.[7] Here the player can explore the ocean floor, recover from fights, marvel at the city from the outside and pick up special items. As seen by the demo, some of the special items include first aid kits, EVE Hypos, and special sea slugs. These sea slugs create ADAM, the genetic material for the production of Plasmids. One of the game's major enemies is the Big Sister, a Little Sister-Big Daddy hybrid. There will be several Big Sisters encountered throughout the game, and they will be the most difficult enemy faced by the player in the game. A Big Sister attack will be spontaneous and unplanned, but if the player has a Little Sister with them at the time, she'll give you a warning that a Big Sister is coming. Unlike the Big Daddies, she is extremely quick and arguably more powerful, able to extract ADAM from her enemies through a harvesting needle, straight into her bloodstream, which fuels "telekinetic abilities beyond anything previously thought possible". [7]

As a "rogue" Big Daddy, players will attempt to capture the Little Sisters from other Big Daddies who roam Rapture. Once a Little Sister is caught, the player will again have the option of choosing the fate of the Little Sisters. Harvesting remains a possibility in order to gain more ADAM, but rather than rescuing the Little Sister, players will instead be allowed to adopt them. With this option, Little Sisters will ride around with the player's Big Daddy, and will look for ADAM to harvest from corpses; in a manner similar to the proving grounds area of the first game, the player will then need to ensure that Splicers will not harm the Little Sister as the harvesting process takes place. The Splicers will not damage the Little Sister, but will delay the process of gathering the ADAM. This will prolong the time it takes for the little sister to gather ADAM, allowing more splicers to attack the player and the Little Sister. Rescuing, while not initially an option for the player, will become available at some point in the game.[7]

When the Big Sister is coming, there will be a countdown which gives the player an opportunity to set traps, buy items at a vending machine or place proximity mines. A sign that a Big Sister is approaching is when the Little Sister says in a singsong voice "Mr. B, Mr. B, Big Sister doesn't want you playing with me..."[8]

Other returning features from the first game include audio diaries, and the ability for the player to regenerate through the use of Vita-Chambers, though the connection to the plot of the game is currently unknown.[9] In addition to the single-player story, multiplayer will be a feature in BioShock 2,[7] but this will not take the form of co-operative play.[10]

[edit] Multiplayer

BioShock 2 will feature a story driven Multiplayer mode where the player takes on the role of a citizen of Rapture. Set in 1959 (one year before the events of BioShock), the player chooses to take on the role of a citizen fighting in Rapture's Civil War. The player is being sponsored by Plasmid manufacturer, Sinclair Solutions, to test out their weapons, Plasmids, and Tonics in a consumer reward program. As you progress through the multiplayer experience your character will unlock new weapons and Plasmids, provided by Sinclair, as well as progress the story of the Rapture Civil War.[11]

The player can choose between 6 characters to be their in game avatar. The characters are: a welder named Jacob Norris, a housewife named Barbara Johnson, a football star named Danny Wilkins, a businessman name Buck Raleigh, a pilot named Naledi Atkins, and an Indian mystic named Suresh Sheti. Two additional characters are available only by pre-ordering the game from GameStop or EB Games: a fisherman named Zigo d'Acosta and an actress named Mlle Blanche de Glace.[12] As your character levels up and progresses through the multiplayer story their appearance will become more and more deformed due to splicing.

Multiplayer will come in 5 different modes, two of which have a single and team based mode.[13] The modes are:

  • Survival of the Fittest: A 'free-for-all' mode where each player gets points for killing each of the other players. Whichever player has the most kills at the end of the match wins.
  • Civil War: Similar to 'Survival of the Fittest,' but in this mode players are divided into two teams and the team with the most collective kills at the end of the match wins.
  • Last Splicer Standing: A variation of 'Survival of the Fittest' where the player does not respawn after being killed. The last player alive at the end of the match is the winner.
  • Capture the Sister: A 'Capture the Flag' style mode where players are divided into two teams. One team has to protect a Little Sister while the other team tries to steal her and place her in a vent on the other side of the map. After a pre-determined amount of time, the teams switch roles. Whichever team has the most captures at the end of the match wins.
  • ADAM Grab: In this mode there is one Little Sister on the map and the player must seek her out and maintain possession of her as long as possible. Whoever has held onto the Sister longest at the end of the match wins.
  • Team ADAM Grab: A variant of 'ADAM Grab' where players are divided into two teams. The objective is the same, but victory is determined by a collective score rather than individual scores.
  • Turf War: Players are split into two teams and each team must reach pre-determined points on the map to capture that point. The team with the most control points over the longest time wins.

In all modes except 'Capture the Sister' a Big Daddy suit will spawn at a random location in the level. If a player can find the suit, the choice is given to become the Big Daddy, which will give the player greater strength and endurance, but prohibits the use of plasmids. Once the Big Daddy is defeated, the suit disappears and is moved to another location on the map. In 'Capture the Sister' one member of the defending team is chosen at Random to be the Big Daddy.[14]

[edit] Plot

Set on New Years Eve of 1970, ten years after the events of BioShock,[15] Rapture is now under the control of a woman named Sofia Lamb, whose ideas of human progression contrasts with the city's founder, Andrew Ryan. While Ryan believed in the genius of the individual, Lamb believes in collective effort and the power of the community, as well as a philosophy surrounding butterfly imagery, indicating some kind of rebirth. This message is spread by a deranged ex-priest, who has created a cult-like religion around Sofia. Additionally, to maintain order in the city, Lamb has created an army of Big Daddy-like enforcers called Big Sisters. Sofia has dispatched these Big Sisters to abduct little girls from towns on the Atlantic Coast and bring them back to Rapture to create new Little Sisters. On New Years Eve, the prototype Big Daddy from the original production lines, who is known as Subject Delta, re-activates with no recollection of what's happened in the past ten years. After scouring the city in a vain attempt to find the Little Sister he was originally paired with, he realizes that Sofia Lamb will lead Rapture even closer to destruction. This leads him to form an uneasy partnership with Doctor Tenenbaum and the former CEO of the plasmid company, Sinclair Solutions, Augustus Sinclair, in order to overthrow Lamb and her army of Big Sisters.

[edit] Development

Initially, media reports suggested that the subtitle, "Sea Of Dreams", would accompany the second entry in the series. However, this subtitle was supposedly dropped,[16] before 2K withdrew the statement, stating that the "Sea Of Dreams" subtitle would still be part of the full title.[17] However, a later statement from 2K spokesman Charlie Sinhaseni clarified that the "Sea Of Dreams" title was for the trailer, and not for the game itself.[18] The first appearance for BioShock 2 came in the form of a teaser trailer that was available for viewing in the PlayStation 3 version of the first BioShock. The first major details on the gameplay and plot of the game were revealed in the April 2009 issue of Game Informer magazine,[19] around the same time that the "viral" site "There's Something in the Sea" was revealed. This site documents a man's investigation into the disappearances of girls from coastline areas around the Atlantic, along with a mysterious red light that accompanies each kidnapping. On April 9, 2009 on the Spike TV show GameTrailers TV with Geoff Keighley the first BioShock 2 gameplay video was shown featuring the Big Sister. This demo showed many features including the ability to walk under water.

Digital Extremes will produce the multiplayer component of the game.[20] In the multiplayer portion, players are put in a separate story where civil war has broken out in Rapture prior to the events of the first game. In the multiplayer mode the player acts as a plasmid test subject for a company called Sinclair Solutions.[21] As the player progresses through the multiplayer maps like Mercury Suites and Kashmir Restaurant they will either have the ability to hack security bots or search for the Big Daddy suit.[22]

[edit] Promotion

The game's official website, "There's Something in the Sea", was launched in March 2009, and contained teaser information and documents related to the game, leaving numerous clues for readers to discern for themselves.[23] One document posted in late July 2009 revealed a list of ten beaches around the world, promising some event that would take place at each on August 8 at sunrise.[24] Those that visited these beaches at that time found numerous wine bottles, each labeled as "Arcadia" wine and a product of Rapture, as if they had washed up on shore, and containing posters and other promotional material for the game.[25][26][27]

[edit] Retail versions

A Special Edition of the game was announced on November 19, 2009. This edition, which will be limited to a single production run, will contain the game along with three posters featuring fictional advertisements from Rapture, the orchestral score from the game on CD, the orchestral score from the original BioShock on a vinyl 180g LP, and a hardbound, 164-page, art book. It will all be packaged in a 13"x13" premium case with special art on both the slipcase and the box cover. [28]

A smaller limited edition, titled BioShock 2 Rapture Edition, was officially announced on December 2, 2009. It will contain the game and a smaller, 96-page, art book, which will be packaged together in a special slipcover. As with the Special Edition, the Rapture Edition will be limited to a single production run. [29]

[edit] References

  1. ^ Onyett, Charles (July 9, 2009). "Another Studio Working on BioShock 2". IGN. http://pc.ign.com/articles/100/1002468p1.html. Retrieved 2009-07-10. 
  2. ^ Leahy, Brian (2009-04-23). "'BioShock 2' First Impressions". G4tv.com. http://g4tv.com/thefeed/blog/post/694956/BioShock-2-First-Impressions.html. Retrieved 2009-05-17. 
  3. ^ Thorsen, Tor (October 23, 2008). "BioShock 2 trailer released, platforms confirmed". GameSpot. http://www.gamespot.com/news/6199938.html?tag=latestheadlines;title;1. Retrieved 2008-12-05. 
  4. ^ a b Orry, James (September 18, 2009). "BioShock 2 release worldwide from Feb 9". VideoGamer. http://www.videogamer.com/news/bioshock_2_release_worldwide_from_feb_9.html. Retrieved 2009-09-18. 
  5. ^ "BioShock 2 rated 18 by the BBFC". British Board of Film Classification. 2009-10-23. http://www.bbfc.co.uk/website/Classified.nsf/e8ea0df3a881175480256d58003cb570/b5cfb8245c87b064802576580054142d?OpenDocument. Retrieved 2009-10-23. 
  6. ^ Breckon, Nick (2009-03-20). "BioShock 2 Getting Simultaneous Release". Shacknews. http://www.shacknews.com/onearticle.x/57765. Retrieved 2009-03-20. 
  7. ^ a b c d Game Informer (192). 04 2009. 
  8. ^ "Exclusive: BioShock 2 - Jordan Thomas interview". Eurogamer. April 29, 2009. http://www.eurogamer.net/videos/exclusive-bioshock-2-jordan-thomas-interview. Retrieved 2009-06-11. 
  9. ^ Nelson, Randy (2009-04-23). "Joystiq interview: BioShock 2". Joystiq. http://www.joystiq.com/2009/04/23/joystiq-interview-bioshock-2/. Retrieved 2009-04-23. 
  10. ^ Faylor, Chris (2009-03-19). "BioShock 2 Won't Have Co-op Multiplayer". Shacknews. http://www.shacknews.com/onearticle.x/57741. Retrieved 2009-03-23. 
  11. ^ "BioShock 2 Multiplayer Preview". Eurogamer. May 28, 2009. http://www.eurogamer.net/articles/bioshock-2-multiplayer-preview. Retrieved 2009-12-03. 
  12. ^ "Announcing a BioShock 2 Pre-Order Bonus". 2K Games. April 11, 2009. http://www.2kgames.com/cultofrapture/updates.html. Retrieved 2009-12-03. 
  13. ^ "The Many Modes of Multiplayer". 2K Games. November 10, 2009. http://www.2kgames.com/cultofrapture/mpmodes.html. Retrieved 2009-12-03. 
  14. ^ "Partying Like It's 1959 in BioShock 2's Multiplayer". Destructoid. August 29, 2009. http://www.destructoid.com/partying-like-it-s-1959-in-bioshock-2-s-multiplayer-153311.phtml. Retrieved 2009-12-03. 
  15. ^ Robinson, Andy (2009-03-20). "BioShock 2: "simultaneous" release". CVG. http://www.computerandvideogames.com/article.php?id=211316. Retrieved 2009-03-20. 
  16. ^ Petraglia, Alex (2009-03-19). "2K Games: It’s Just ‘BioShock 2′". Primotech. http://www.primotechnology.com/2009/03/19/2k-games-its-just-bioshock-2/. Retrieved 2009-03-19. 
  17. ^ Purchese, Rob (2009-03-23). "BioShock 2 doesn't drop subtitle". Eurogamer. http://www.eurogamer.net/articles/bioshock-2-doesnt-drop-subtitle. Retrieved 2009-03-23. 
  18. ^ IGN Staff (2009-04-02). "BioShock 2's Subtitle Saga". IGN. http://ps3.ign.com/articles/969/969139p1.html. Retrieved 2009-04-02. 
  19. ^ Ahrens, Nick (2009-03-10). "April 2009 Cover Revealed!". GameInformer. http://gameinformer.com/News/Story/200903/N09.0310.1603.49470.htm. Retrieved 2009-03-14. 
  20. ^ Magrino, Tom (May 8, 2009). "BioShock 2 multiplayer goes to Digital Extremes". GameSpot. http://uk.gamespot.com/news/6209386.html. Retrieved 2009-06-11. 
  21. ^ Breckon, Nick (June 4, 2009). "BioShock 2 Multiplayer Impressions: Undiscovered Rapture". Shacknews. http://www.shacknews.com/featuredarticle.x?id=1144. Retrieved 2009-07-09. 
  22. ^ Take-Two Interactive (2009-05-08). "Games Reveals First Details of the BioShock 2 Multiplayer Experience". Press release. http://ir.take2games.com/releaseDetail.cfm?ReleaseID=382773. Retrieved 2009-06-11. 
  23. ^ Flecher, JC (2009-03-05). "There's Something in the Sea and it's BioShock 2 info". Joystiq. http://www.joystiq.com/2009/03/05/theres-something-in-the-sea-and-its-bioshock-2-info/. Retrieved 2009-08-10. 
  24. ^ Tolito, Stephan (2009-10-03). "BioShock 2 Marketing Crew Wants You On A Beach Saturday". Kotaku. http://kotaku.com/5329058/bioshock-2-marketing-crew-wants-you-on-a-beach-saturday. Retrieved 2009-08-10. 
  25. ^ Good, Owen (2009-08-09). "BioShock 2 Beach Event Sends Its Message in Bottles". Kotaku. http://kotaku.com/5332908/bioshock-2-beach-event-sends-its-message-in-bottles/gallery/. Retrieved 2009-08-10. 
  26. ^ Wildgoose, David (2009-08-08). "When BioShock Came To Bondi Beach". Kotaku. http://www.kotaku.com.au/2009/08/when-bioshock-came-to-bondi-beach/. Retrieved 2009-08-08. 
  27. ^ Guttridge, Luke (2009-08-08). "Rapture debris washes up across the globe". Play.tm. http://play.tm/news/26056/rapture-debris-washes-up-across-the-globe/. Retrieved 2009-08-10. 
  28. ^ Tobey, Elizabeth (2009-11-19). "The BioShock 2 Special Edition". 2k Games. http://www.2kgames.com/cultofrapture/bioshock2se.html. Retrieved 2009-11-19. 
  29. ^ Tobey, Elizabeth (2009-12-02). "BioShock 2's Rapture Edition". 2k Games. http://www.2kgames.com/cultofrapture/home.html. Retrieved 2009-12-03. 

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