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Bloody Roar
Bloody Roar Coverart.png
Developer(s) Eighting/Raizing
Publisher(s) Virgin Interactive, SCEA, Hudson Soft
Composer(s) Hitoshi Sakimoto
Masaharu Iwata
Manabu Namiki
Platform(s) Arcade, PlayStation
Release date(s) Arcade
1997
PlayStation
NA 1997-10-31
JP 1997-11-06
PAL March, 1998
Genre(s) Fighting
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Teen
Input methods 8-way Joystick, 6 Buttons, Gamepad
Cabinet Horizontal
CPU SPU
Sound Sound CPU : 68000
Sound Chips : SPU, YMF271
Display Raster, 640 x 480 pixels, 65536 colors

Bloody Roar is a brawler video game developed by Eighting/Raizing in 1997. It started out as an arcade game under the name Beastorizer.

This is the first game in the series, which later produced four sequels on multiple platforms.

[edit] Gameplay

Screenshot of the arcade version

Bloody Roar's control system was a simple combination of the traditional fighting game set up. A button used for 'punch' and a button used for 'kick'. A combination between the two could create different attack moves while combining both together would trigger a unique 'throw' move. Its originality came with the use of the 'beast' button. Under the life bar, was a beast gauge. When filled up, pressing the beast button would transform the played character into their powerful and more agile animal form. The beast button could be used after that as a part of the attack arsenal. Attacks on the beast form would deduct from the beast gauge, though would still do some damage to the life bar on a decreased level. The beast transformation would end when the beast gauge was completely depleted. Also, within beast form, the rave button became available - this is the early version of the 'hyper beast' form which would appear later in the series. The rave button eliminated recovery time between combos and gave the characters ten times the speed, though this was at the cost of the beast bar. When it ran out, one hit could break the beast transformation. Battles would last for two rounds (three, culminating in a 'Final Round' if both characters scored a win in each of the first two rounds) and end with a 'K.O.' when the life bar was completely emptied.

The game also included special effects such as vomiting when a character was attacked at a special angle.

[edit] Characters

[edit] External links




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