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In physics, the ballistic trajectory of a projectile is the path that a thrown or launched projectile will take under the action of gravity, neglecting all other forces, such as friction from air resistance, or propulsion under the influence of Earth's gravity. The United States Department of Defense and NATO define a ballistic trajectory as a trajectory traced after the propulsive force is terminated and the body is acted upon only by gravity and aerodynamic drag.[1]
[edit] NotationIn the equations on this page, the following variables will be used:
[edit] Conditions at the final position of the projectile[edit] Distance travelledThe total horizontal distance (d) traveled. When the surface the object is launched from and is flying over is flat, the distance traveled is: As a special case, the distance is given by when the angle (θ) is 45° and the initial height (y0) is 0. For explicit derivations of these results, see Range of a projectile. [edit] Time of flightThe time of flight (t) is the time it takes for the projectile to finish its trajectory. As above, this expression can be reduced to if θ is 45° and y0 is 0. The above results are found in Range of a projectile. [edit] Angle of reachThe "angle of reach" (not quite a scientific term) is the angle (θ) at which a projectile must be launched in order to go a distance d, given the initial velocity v. [edit] Conditions at an arbitrary distance x[edit] Height at xThe height y of the projectile at distance x is given by
The third term is the deviation from traveling in a straight line. [edit] Velocity at xThe magnitude, | v | , of the velocity of the projectile at distance x is given by
[edit] DerivationThe magnitude |v| of the velocity is given by
where Vx and Vy are the instantaneous velocities in the x- and y-directions, respectively. Here the x-velocity remains constant; it is always equal to v cos θ. The y-velocity can be found using the formula
by setting vi = v sin θ, a = g, and and
The formula above is found by simplifying. [edit] Angle θ required to hit coordinate (x,y)To hit a target at range x and altitude y when fired from (0,0) and with initial velocity v the required angle(s) of launch θ are: Each root of the equation corresponds to the two possible launch angles so long as both roots aren't imaginary, in which case the initial velocity is not great enough to reach the point (x,y) you have selected. The greatest feature of this formula is that it allows you to find the angle of launch needed without the restriction of y = 0. Derivation First, two elementary formulae are called upon relating to projectile motion:
Solving (1) for t and substituting this expression in (2) gives:
Let p = tanθ
Also, if instead of a coordinate (x,y) you're interested in hitting a target at distance r and angle of elevation φ (polar coordinates), use the relationships x = rcosφ and y = rsinφ and substitute to get: [edit] Trajectory of a projectile with air resistance
Here air resistance will be taken to be in direct proportion to the velocity of the particle (i.e. For this assumption, the force that air resistance may be taken to be in direct proportion to the velocity of the particle is not correct for a typical projectile in air with a velocity above a few tens of meters/second, and so this equation should not be applied to that situation. The free body diagram on the right is for a projectile that experiences air resistance and the effects of gravity. Here, air resistance is assumed to be in the direction opposite of the projectile's velocity. Fair = − kv is written due to the initial assumption of direct proportionality implies that the air resistance and the velocity differ only by a constant arbitrary factor with units of N*s/m. As an example, say that when the velocity of the projectile is 4 m/s, the air resistance is 7 newtons (N). When the velocity is doubled to 8 m/s, the air resistance doubles to 14 N accordingly. In this case, k = 7/4 N x s/m. Note that k is needed in order to relate the air resistance and the velocity by an equal sign: otherwise, it would be stating incorrectly that the two are always equal in value (i.e. 1 m/s of velocity gives 1 N of force, 2 m/s gives 2 N etc.) which isn't always the case, and also it keeps the equation dimensionally correct (a force and a velocity cannot be equal to each other, e.g. m/s = N). As another quick example, Hooke's Law (F = − kx) describes the force produced by a spring when stretched a distance x from its resting position, and is another example of a direct proportion: k in this case has units N/m (in metric). To show why k = 7/4 N·s/m above, first equate 4 m/s and 7 N:
For more on proportionality, see: Proportionality (mathematics) To derive relationships to represent the motion of the particle, Newton's Second Law is first applied (ΣF = ma) for both the x and y components:
Note that acceleration is just the derivative of velocity with respect to time (
(2) will be solved here for interest. In fact, (1) is solved in much the same way. Note that in this case the initial conditions are used vy = v0sinθ and y = 0 for t=0
Having the absolute value function is present in this equation would typically require solving four different cases (multiply the number of possible cases by two for each term in the absolute value signs). However, the absolute value term in the left-hand member is always negative, because the term − kvy can never exceed mg (otherwise air resistance would cause the object to accelerate upward against gravity, this can only happen if the projectile is initially fired with a negative y-component velocity greater than the object's terminal velocity). Because the case where
The equation for the y-component for velocity (2g), there is a good way of calculating a numerical value for k. If the limit of (2g) is taken as
Also worth noting is that if the limit as
Also, for interest the solutions for vy and y in the case where
An example is given using values for the mass and terminal velocity for a baseball taken from [1].
The red path is the path taken by the projectile modeled by the equations derived above, and the green path is taken by an idealized projectile, one that ignores air resistance altogether. (For those of you who'd prefer those numbers in feet, the conversion factor is 3.28 ft/m) Ignoring air resistance is not ideal in this scenario, as with no air resistance, a home run could be hit with 270 ft to spare. (The mechanics of pitching at 45 degrees notwithstanding.) And in some cases it's more accurate to assume [edit] See also[edit] References
[edit] External links |
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