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An art game or arthouse game is a video game that is designed in such a way as to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design.[1] This concept extends to the realm of modified ("modded") gaming when modifications have been made to existing non-art-games to produce graphic results intended to be viewed as an artistic display, as opposed to modifications intended to change game play scenarios or for storytelling. Modified games created for artistic purposes are sometimes referred to as "video game art."

Contents

[edit] Art game versus game art

As video games became increasingly common as a form of media throughout the 2000s[2][3], video games that deemphasized the game portion of the medium (such as serious games, non-games and art games) saw a rise in production. The contemporaneity of improvements in graphic capabilities with the increases in art game releases has led to some confusion regarding the difference between games with artistic imagery and art games. This difference has been described by Justin McElroy of Joystiq as "the same [as that] between a sculpture and a building. Though a building/game can be aesthetically pleasing, an art game/sculpture is using its very structure to produce some kind of reaction."[1] This same comparison has been used by Jenova Chen [4] in an interview discussing art games and the prominence of non-games to the artistic gamer community.

[edit] Examples

Examples of games in the art game genre include:

[edit] See also

[edit] References

  1. ^ a b c Play, Pushing. Video Game Blogs. Format Magazine. 5 November 2008.
  2. ^ Wasteland, Matthew. Opinion: Tell Me What Art Is, and I’ll Tell You What Games Are. Game Set Watch. 27 September 2008.
  3. ^ The Art of Play. Accessed 15 November 2008.
  4. ^ Chen, Jenova. Chat notes about Video Game, Art and Digital Medium. Jenova's Blog. 7 May 2008.
  5. ^ Pease, Emma. CSLI Calendar Of Public Events. Stanford Center for the Study of Language and Information. 14 May 1997.
  6. ^ Remo, Chris. Creator Of Space Invaders-Based 9/11 Art Piece Pulls Exhibit. Gamasutra. 25 August 2008.
  7. ^ Ploug, Kristine. Art Games - An Introduction. Artificial.dk. 1 December 2005.
  8. ^ Rohrer, Jason C. Review: Super Columbine Massacre RPG!. Arthouse Games. 1 January 2007.
  9. ^ More Details & Reaction Emerge on Slamdance Festival & Super Columbine Game GamePolitics. 6 January 2007.
  10. ^ Pichlmair, Martin. Electroplankton revisited: A Meta-Review. Eludamos. Vol. 1, Issue 1. 2007
  11. ^ Whiting, Mark. NY Game Exhibit Shut Down Amidst Controversy. 1UP News. 13 March 2008.
  12. ^ McElroy, Justin. The Joystiq Free Game Club: Aether. Joystiq . 8 September 2008.
  13. ^ Siegel, Scott Jon. Check out indie art game 'The Graveyard'. Joystiq. 4 April 2008.
  14. ^ Scarpelli, Michael. 2008 Special Awards - Best Arthouse Game - Gravitybone. GameTunnel. 28 December 2008.
  15. ^ Thomsen, Michael. Independent View: Passage's Jason Rohrer. IGN. 21 May 2008.

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